Education
2008-2013
HAVO On Montessori College Twente
Profile: Economics & Society
Elective courses: M&O
2013-2017
Saxion University of Applied Science:
Game Technology and producing
Renamed: Game Engineering
Graduated with Bachelor of Science
Working experiences
Period: 2011
Organisation: Nursing Home: Humanitas
Tasks:
I have done a social internship at Humanitas for my study at the Montessori College Twente. I accompanied elder residents.
Period: 2011
Organisation: Kulturhus Borne
Tasks:
I have done a social internship at Kulturhus Borne for my study at the Montessori College Twente. I worked at the daycare.
Period: 2012 – February 2016
Organisation: C1000/Jumbo Bread Department
Tasks:
I worked for both the C1000 and the Jumbo at the bread department. My tasks included keeping stock, baking bread and helping customers.
Period: February 2016 – June 2016
Organisation: Smart2IT Internship
Tasks:
I worked at Smart2IT for half a year for my internship from my study at Saxion. I published apps for their customers on both IOS and Android, I improved their platform for 360 photo/video app, and I tested and debugged the application.
Period: June 2016 – February 2017
Organisation: Smart2IT
Tasks:
After my internship I continued working at Smart2IT as part time developer. My tasks stayed the same.
Period: February 2017 – June 2017
Organisation: Graduation project “Project Myron”
Tasks:
Project Myron was my graduation project at Saxion. This was a project created to show it was possible to create a Full Body Multiplayer VR Experience. The idea of the project was created by the Virtual Dutch Men and supported by Xsens, Manus VR and XMG.
In the project I was responsible for the Xsens motion capture suit and all the gameplay surrounding the suit. I also presented the project at the FMX festival in Stuttgart.
Period: August 2017 – February 2018
Organisation: Byte Anvil
Tasks:
In August 2017 I created a company together with 3 of my friends from Project Myron. This company, Byte Anvil, would create a platform where developers can easily create Full Body Multiplayer VR applications.
We did market research, contacted and talked with investors, and created a demo of our product.
In December we got in contact with a company called VREE which worked on a similar product. After visiting them in February we realized we couldn’t compete with VREE and decided to stop with Byte Anvil.
Skills
Languages:
- Dutch: Native Language
- English: Fluent
Programming experience:
Languages:
- Scratch
- Actionscript
- C#
- C++
- Lua
Programs:
- Scratch
- Flash
- Unity
- MicroEngine (a school template built upon by ourselves)
- SethEngine (a student made engine by a fellow student of mine)
Systems:
- Xsens motion capture suit
- HTC Vive
- Oculus Rift
- Xbox Kinect