Project Myron – Graduation

Project Myron is a first full-body motion capture virtual reality experience created by 8 students including me. Together with four companies who provided the hardware and concept, we achieved a great prototype which is shown in the trailer below.

The team of Project Myron consisted out of 8 students from Creative Media and Game Technology of the Saxion University of Applied Science Enschede. The prototype that is shown in the video is achieved in 20 weeks. Outside of the development team, there were the four companies who helped us. These companies helped either provide hardware or helped us creating the concept and planning the development.

Our team exists out of a growing number of enthusiastic and knowledgeable specialists that have a passion for Virtual Reality. As we inject our passion into your project, we always try and go to the extreme. We will not rest until you are satisfied and we have created a virtual reality experience that we can be proud of. In the end, what matters most is creating a beautiful experience that makes a difference in the way we perceive the world.

Xsens is the leading innovator in 3D motion tracking technology and products. Its sensor fusion technologies enable a seamless interaction between the physical and the digital world in applications such as industrial control and stabilization, health, sports and 3D character animation. Clients and partners include Electronic Arts, NBC Universal, Daimler, Autodesk, ABB, Siemens and various other leading institutes and companies throughout the world.

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Manus VR has bridged a crucial gap between the physical and virtual world. With a focus on intuitive hand interaction, design and durability we bring the most immersive experience to VR. The Manus VR Glove is a high-end data glove that brings intuitive interaction to virtual reality.

What did I do?

During Project Myron I was responsible for the motion capture programming and the game play associated with the motion capture. This means I implemented the Xsens suit in the game and made sure it worked with the surroundings and the rest of the tech.

During the project we went to the FMX festival in Stuttgart where we presented Project Myron. I was a important part of this presentation.

A Few videos